Today me and Justin worked together again. We did were going to do the cutscene today but Jake told us that we have 2 days left of class so we should be getting rid of the little errors in the game. The light glitch in the corner of the house was back so I figured it was in the code for the bullet and got rid of it there by completely removing the particle creator in the bullet code ; it was useless.
After that me and Justin worked to make it so that the day/night cycle was implemented and the player had a glow around him so that at night it wasn't just pitch black. The glow was a little to dark so we messed around with the opaqueness making it look bright enough to see, but dark enough to make it seem like night. Today I am researching how to make a mini-map in for the game, and I will try to set that up tomorrow so when the environment is added it will look nice. We will also try and fix the floating zombie glitch which I think will be simple
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