Today me and Justin worked together on the game. We talked and worked together on things like making a way of getting out of rm_house and getting rid of a horrible sun like thing in the corner of rm_house. We also talked about making a cutscene tomorrow to start the game off. Justin said something about Jake having an idea so that project might be on hold until he's here. For the exit of rm_house it was quite difficult. We thought it would be a quick little thing and we could get onto the cutscene but it took a long time. The parts that stumped us were ; when you went near the door it would be solid, when you pressed any button near the door you were teleported to rm_1 and if you walked into the room you got huge amounts of lag and the game became unplayable. I helped to fix theses problems by talking them through with Justin. They one that teleported us with any button was fixed simply by having keyboard_check (ord('E')) instead of keyboard_check ("E"). The lag one was when we were trying to fix it too. I thought that having it so that when you don't press E nothing happens would fix it. Justin tried to make it so that when you don't press E it Teleports you to rm_house again, which kept teleporting the player and making insane amounts of lag. Justin had a weird shape in the corner of the rm_house and had no idea what it was, and from one glance at the code I got rid of it, he had had a fire particle in the corner randomly creating.
Tuesday, 19 January 2016
Day 11 - Partner
Today me and Justin worked together on the game. We talked and worked together on things like making a way of getting out of rm_house and getting rid of a horrible sun like thing in the corner of rm_house. We also talked about making a cutscene tomorrow to start the game off. Justin said something about Jake having an idea so that project might be on hold until he's here. For the exit of rm_house it was quite difficult. We thought it would be a quick little thing and we could get onto the cutscene but it took a long time. The parts that stumped us were ; when you went near the door it would be solid, when you pressed any button near the door you were teleported to rm_1 and if you walked into the room you got huge amounts of lag and the game became unplayable. I helped to fix theses problems by talking them through with Justin. They one that teleported us with any button was fixed simply by having keyboard_check (ord('E')) instead of keyboard_check ("E"). The lag one was when we were trying to fix it too. I thought that having it so that when you don't press E nothing happens would fix it. Justin tried to make it so that when you don't press E it Teleports you to rm_house again, which kept teleporting the player and making insane amounts of lag. Justin had a weird shape in the corner of the rm_house and had no idea what it was, and from one glance at the code I got rid of it, he had had a fire particle in the corner randomly creating.
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