Wednesday, 20 January 2016

Day 12 - Help



So today me and Justin worked together again. We were trying again to get a little thing done so we could work on the cutscene, it did not go well. The thing we were trying to do was make it so that when you entered the house a message popped up and you could go through the door. We ran into many, many errors. At first we had it so that the player was standing behind the door, so we had to mess with the depths of the objects and then we got confused and had the depths on everything messed up. We figured it out by simply putting the depth in the {    } with the letters code. We also had the problem of going invisible when you went into the room. I thought that it was deleting the sprite when you went into the room but, Justin figured out that it was just teleporting the player to a weird x,y coordinate. The last thing that we found trouble with was that the player could go into the house fine but as soon as he walked into the door he could decide not go through it then press e to leave anywhere. We fixed this problem by making it so that else near = false, so that if he wasn't on the coords of the door, he couldn't do it anymore. We are using the rest of class to work on the cutscene and decide where we want it in the game.


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